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The status line at the bottom of the window will now display "The content of looks valid". Select the the 'Data' folder, right-click and select 'Set as directory'.
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You're presented with the following window:Įxpand the 'skse64_2_xx_yy' folder, as shown here:
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No so fast. The idea would be to simplify the installation of SKSE64 in MO, by eliminating most manual steps in the 'Data Files Installation' part of the guide.Įither select SKSE archive in MO's downloads tab, right-click and select 'Install', or select 'Install Mod.' from MO's File menu, browse to and select the SKSE archive. You're probably thinking "this is ridiculous". SKSE64 ini pre-download for lazy users by Sagittarius22 The only problem I have with placing a restriction on choice of a mod like this with the lack of a source (bard band, etc.), is that you essentially label all music as immersion breaking when exploring. There is certainly a case to be made about where did such a large group of people come from for small villages such as Riverwood. I agree on the animations, but the number of people I find quite appropriate most of the time. so that was a little immersion breaking for me.Re: BSOROĪre there mods currently in STEP that this is conflicting with? I haven't checked. wanted to search for a bard band or something). TMTM worked well, however unlike the default (soft) music I found it to be rather lively/loud making me wonder where it was all coming from (i.e. The animations were seemly random and there was a large % of women compared to men. LIAT I found added WAY too many people to the point where I couldn't move half the time. Merge patches are a must if using this one. I recently tried all three companion mods:īSORO has conflicts with multiple other mods (any mod that changes the bards in any way).
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